Drop in. Fight. No grind to play.
ArmedRZ is a lean redzone PvP server. Free identical loadouts in the zone, server-authoritative kills, rotating hot zones, crews, weapon mastery and Gun Game rounds. Everything you can buy is cosmetic or convenience. Camos are earned, never sold.
No weapons, ammo, armor, cash, XP or levels are ever for sale. Every weapon camo is earned through mastery. Contracts, the season pass, prestige, crews and zone-capture rewards are all free. Buying here supports the server and gets you cosmetic identity, nothing that wins a fight.
Game modes
More than one way to fight
FFA is the headline. Special rounds and objectives rotate in on top of it, all on the same server-authoritative core.
Free-for-all
The default. Free identical loadouts, one hot zone at a time, instant respawn with brief spawn protection. Pure gunplay, no grind to be competitive.
Gun Game
A periodic special round. Climb a weapon ladder one tier per kill, first past the final tier wins. The kit is the same for everyone while it runs, so it is pure skill.
Zone Capture (KOTH)
Hold the control point inside the hot zone to fill the capture meter, then earn hold ticks. Contested freezes it. A persistent capture leaderboard tracks the best.
Team Deathmatch
Server-assigned red versus blue, score to win, on a timer. Scoped and coming as the next rotating mode once a live player test is possible.
Hot zones
Eight real map locations on rotation
One zone is hot at a time and rotates on a timer, so the action keeps moving across the map.
Under the hood
Built lean, built fair
A custom redzone core with no heavy framework, tuned for fast fights and near-zero server load.
Server-authoritative
The client only reports its own death and the cause. Kills, rewards, loadouts and economy are all computed and validated server-side. That is the anti-cheat posture, not a bolt-on.
Free classes and loadouts
Pick a free class (Assault, Skirmisher, Marksman, Shotgunner, Pistols Only) or take the zone default. Weapons are never sold, so the fight is always fair.
Progression and prestige
Level up from play, earn cosmetic titles, prestige at max for a star. XP cannot be bought and gives no combat edge.
Crews and mastery
Form a crew with a tag in the kill feed, friendly fire off inside it. Per-weapon kills unlock cosmetic camo tints, earned only by playing.
Contracts and season pass
Daily and weekly contracts and a free season track pay everyone in cosmetics and cash. Only validated kills advance them, so they cannot be farmed.
Smooth at high density
Per-arena routing buckets keep entity load low so fights stay smooth when the zone is packed. Near-zero idle server load.
Store
Cosmetic and convenience only
Everything below is flair or convenience. Nothing here touches power. Processed by Tebex, the Cfx.re commerce partner, with full contents shown before checkout.
Season Premium Track
Priority Queue
The store opens at launch. Buttons link to the live Tebex page. Offline purchases deliver automatically on your next connect.
Questions